Litorians are bestial, honorbound hunters. Usually found roaming open grasslands far from civilization, litorians only rarely separate from their tribes. Unlike members of the common races, only the unique individual litorian interacts with other species.


Litorians are thoughtful and quiet until provoked past their limit. Once angered, they become savage and brutal, almost incapable of showing mercy.

Litorians love the outdoors, good food, and long, well-considered stories (not boastful or exaggerated ones). They have a deep sense of personal honor—personal in that it’s not about “saving face” but about being true to oneself. A litorian will not compromise her morals for fear of losing her own self-value, even if this makes her appear strange or foolish to others, and even if it means making a choice others might not consider the best one. All litorians develop their own sets of morals and ethics, although some principles
remain true across most members of the race.

Because they highly value both honor and life, for example, their need to repay those who save their lives—a lifedebt—is very strong.

Physical Description

Litorians are taller and more muscular than humans. Their bodies are covered in light brown hair, and their faces are clearly feline in appearance with a pronounced snout, a flat, catlike nose, and sharp teeth. They
have dark eyes with narrow pupils. Manes of brown hair surround the heads of males. Most people notice a thick, almost musky scent around litorians, but few think it unpleasant. Litorians mature much faster than humans, but have a similar lifespan.


Litorians have little history with most other races except aram, whom they respect (but do not entirely understand). In Ptolus, they get along best with halflings, who surprisingly share many of their sensibilities regarding loyalty (this may come from their similar nomadic lifestyles). They get along with the Ornu-Nom
tribes of orcs in Palastan and Rhoth fairly well, but not with the Toruk-Rul or Sorn-Ulth.


Litorians lean toward chaos rather than law simply because of their tribal upbringing. They believe in only a very loose organizational structure. Litorians organize their tribes by strength and respect, not by law. Litorians find the concept of delineated parameters of right and wrong difficult to understand; they are much more likely to judge situations on a case-by-case basis. Bound by their sense of honor and respect for others, far more litorians are good or neutral than evil. They are very rarely selfish or cruel and hold concepts of personal freedom quite dear.

Litorian Lands

Litorians are nomads, but to call their wandering “random” shows a profound misunderstanding of their culture. They subtly control the open grasslands upon which they wander: Their power and cunning makes them clear masters of the region they inhabit. No one passes through the plains where they live without
their knowledge—and, therefore, their leave.


Litorians have no concept of worship and see little need for ritual. They simply do not understand or crave the need to trust in a higher power. When confronted with proof of a powerful being’s might, a litorian grants respect, but not reverence.


The complex litorian language proves difficult for humans and many others to speak. It is a tongue full of deceptive subtlety, and few nonlitorians attempt to master it. Litorian has an alphabet of its own, but by the standards of other races, its written form is fairly crude and basic.


The tribe gives all litorians names that carry a special meaning in their own tongue. These names are then transliterated into Common for use by others who have difficulty with Litorian speech.

Here are some sample names:

Litorian Male Names:
Charnaset, Chron, Malethar, and Rastor.

Litorian Female Names:
Marel, Rann, Sorret, and Yintra.


Litorians away from their tribe are usually hunters, mercenaries, or members of another profession that allows them to use both their outdoor instincts and their natural strength and agility. Frequently shunned by members of other races (because they find the “lion-people” intimidating), litorians often find acceptance and friendship among adventurers—many of whom are loners or wanderers themselves.

Racial Traits

Abilities: +2 Strength, +2 Constitution, +2 Dexterity.
Size: Medium size.
Speed: Litorian base speed is 30 feet.
Special Abilities: Low-light vision, scent(as described in Chapter 7: Glossary of the MM).
Automatic Languages: Common and Litorian.
Bonus Languages: Gnoll, Goblin, and Orcish.
Racial Skills: +2 racial bonus on Intimidate, Search, Spot, Listen, and Survival checks.
Favored Class: Ranger.
Level Adjustment: +1

Additional Information

Important Litorian Dates

1. Time of the Gathering

One day a month each litorian warrior and hunter must rest from all activity, commemorating the time of the Great Movements, when the tribe would remain in one area so that the elderly and the young could
rest from their long journey. The tribe often would celebrate such gatherings with song and dance.

2. Days of Memory

For three days each year (the 12th to 14th of Toil), warriors of the tribe honor those who were killed by their enemies. For the litorian, the greatest way in which to honor those who have died in battle is to offer their own victories to the memory of the fallen. During these days, the litorian penchant for ferocity in
battle is heightened. Any spoils of battle they earn during the Days of Memory are sacrificed to the spirits of those who have fallen.

3. Winter Fast

In preparation for the lean hunting of winter, and as a sign of a warrior’s dedication, strength, and tenacity, every blooded litorian undergoes a four-day fast from the 2nd to 5th of Moons. Fasting litorians may consume only water. At the end of the fast, each litorian must hunt its own prey and consume the meat raw.

4. Great Feast

At the height of midsummer and midwinter (the 21st of Growth and of Newyear), litorians of particular tribes gather for a great feast, in which warriors contend with each other in bouts of drinking and the fine art of storytelling. Tribal elders preside over many of the contests, awarding the winner a weapon of distinction and proclaiming the victorious litorian Chieftain of the Great Feast.

Note on Roleplaying Litorians

Litorians are impressive in stature and in their honorbound nature. Anyone who calls them “cat people” doesn’t understand them at all. With due respect to cats, these are not self-interested, aloof felines, but proud warriors and hunters who are principled and thoughtful in their actions. They ascribe high importance to the well-being of their allies, their families, and their people.

Also, do not dismiss them simply as primitive hunters. The litorians have been around as long as the elves and know much about the major races and the cities they build. The litorians, however, have rejected the ways of the other races to embrace their own. These noble people value personal honor very highly. They also closely guard their image in society. Litorians teach their children that to be caught in a lie, to be seen as a failure, or to be called a coward are all fates as bad as death. Taking this ideal to the extreme, some litorians almost never speak, attempt only what they are good at, and never turn from a fight, no matter what the odds. Most litorians, however, realize that intent matters more than action. Abandoning a fight is not cowardly when one has no chance of winning. There is no shame in failing at an impossible task. And a statement is never really a lie if you believe it when you say it.

Other things, however, can shame a litorian as well: associating with honorless people, betraying a friend, dishonoring one’s parents, failing to repay a debt—or worse, failing to recognize when one is in someone’s debt. Anyone who saves the life of a litorian usually finds that litorian swearing to aid him in a great task. Litorians have a strong sense of lifedebt and will go to great lengths to repay their saviors. When you play a litorian, carefully consider your actions. When you make a friend, stick by that friend no matter what. When you make an enemy, strive against that enemy with all your might. And thus do neither lightly.

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