Centaurs (Aram)



Although quite rare elsewhere in the Empire, centaurs—or, as they call themselves, aram—live in great numbers in Palastan, and thus in Ptolus. They have earned the respect of the humanoid folks of the region thanks to their forthright and open manner and because of their help against Ghul and other enemies of the past.


Aram are boisterous, arrogant, and boorish, yet many find them likable nonetheless. Centaurs sometimes refer to humanoids derisively as “sitters.” The biggest difference they see between themselves and most other people is that others are content—or even happy—to sit for long periods of time in the same place. Aram cannot stand to remain in one place for long unless they are eating or sleeping. In their herds, it is the sick, the old, and the infirm who perform tasks that require stationary work, like sewing garments or making tools. In the city, they simply rely on others to do such things.

Physical Description

These half-horse, halfhuman appearing people stand almost seven feet tall. While those who live on the plains prefer to wear minimal clothing and travel with as little gear as needed, city dwellers have adopted the clothing and equipment of their humanoid neighbors.


Aram probably don’t look as positively upon humanoid races as those races look upon them. Still, the centaurs have seen that humans, dwarves, elves, and the rest clearly dominate the lands, and so they have made their peace with them and many willingly live among them. There has never been open conflict between the aram and any of the major humanoid races, languages they speak (generally Elvish, Sylvan, and Common). Most centaurs living in Ptolus learn to read enough Common to get by—enough to understand signs, for example, and things of a very general nature.


Aram go by a single name only, with no tradition of surname use. Tribal centaurs may refer to themselves by their name and tribe name: “Carak of the Redhooves,” for instance.

Aram Male Names:
Carak, Norris, Reddik

Aram Female Names:
Esthana, Narenth, Susail


The aram respect those who bravely face danger to accomplish great deeds. In fact, their culture values heroes greatly. Centaur adventurers seek adventure for its own sake. They want to undertake mighty quests and perform acts of great heroism; treasure and other rewards are secondary.

Racial Traits

Centaurs as characetrs posess the following Racial Traits:

Abilities: +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom.
Size: Large size grants –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide
checks, +4 bonus on grapple checks, and lifting and carrying limits double those of Medium characters.
Space/Reach: 10 feet/5 feet.
Speed: A centaur’s base land speed is 50 feet.
Special Abilities: Darkvision out to 60 feet.
Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 × (2 + Intelligence
modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
Racial Feats: A centaur’s monstrous humanoid levels give it two feats.
Armor: +3 natural armor bonus.
Automatic Languages: Aram and Common.
Bonus Languages: Elvish, Gnomish, Halfling, and Sylvan.
Favored Class: Ranger.
Level Adjustment: +2.

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